Dune: Spice Wars details hybrid 4X/RTS gameplay and Early Access features

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Shiro Games’ upcoming Dune: Spice Wars has an imposing legacy of great RTS games to live up to, and a recent FAQ up on the game’s Steam page has shed some more light on its direction.

The thing that stood out the most to me was Shiro’s insistence on the hybrid nature of Dune: Spice Wars. It won’t be fully turn-based like 4X games such as Civilization, but it will be slower-paced and larger-scale than a typical RTS, with an emphasis on economics, politics, and spying. Shiro claims that these are “features that make it a true 4X game but do not detract from the core RTS experience that players would expect.” 

(Image credit: Shiro Games)

This strikes me as a great fit for Dune’s intrigue-laden, high politics fiction, but I’m really curious how long a typical game of Dune: Spice Wars will last. An RTS match can be over in minutes, while a 4X run can last for hours or even days. Where will this hybrid game fit in that range? 

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