Dying Light 2: Stay Human – All trophies at a glance



The Anacrusis is a co-op shooter that is heavily based on genre veterans like Left 4 Dead in terms of gameplay and structure. Again, each mission is divided into different sections that lead you from one safe room to the next.

The whole game takes place on a huge spaceship that has been overrun by alien hordes. In the missions, there are numerous weapons, perks, and pieces of equipment that should help you in the fight against the hordes.

Find the right weapon for every situation

As usual in co-op shooters, there are also a variety of weapons in The Anacrusis, with which you can shoot your way through the different levels. At the beginning of a round, you start in a safe room and can re-equip yourself here. In each safe room, you will find a heavy blaster (shotgun), a plasma rifle (assault rifle), and an SMB (machine gun).

It is advisable to equip at least one player with the blaster, as you can use this weapon to take out tough opponents like the Brute particularly quickly. The SMB is suitable for short-range combat and is the quickest way to decimate large hordes of enemies. The Plasma Rifle is best played at mid-range for precise takedowns on individual enemies or ranged aliens.

In addition to the usual weapons, there are three “ special weapons ” that are particularly powerful and can be carried alongside your primary weapon and pistol. Special weapons can be found in every level, but mostly very well hidden. So it’s worth looking for something off the main route. So far there are three special weapons:

  • Laser Rifle: Fires a single penetrating beam of energy, dealing massive damage and setting enemies ablaze. Can also set green slime on fire – this opens up a whole new world of possibilities when combined with the Slime Grenade.
  • Auto-Turret: Can be placed on the ground and fires automatically at charging enemies. The bar above the turret shows the remaining ammo. Excellent for defending key points.
  • Arc-Rifle: Fires chain lightning that arcs to nearby enemies. Best used to quickly eliminate large hordes of enemies.

Where can I find new perks and which ones are worth it?

Perks are passive traits that you can use to improve your character for the rest of the mission. Perks can be found on Matter Compilers, which are found in each level and look like white-blue drinking fountains with a holographic question mark floating over them.

Where you find the material compilers is always due to chance. Although there are fixed spawn points for the apparatuses, at which point the matter compiler will appear, one cannot say in advance. 2-4 compilers can appear in one level.

If you’re looking to find a matter compiler, be sure to prick up your ears. The machines emit a special sound when you’re nearby. So far over 30 different perks could be found. The following perks should definitely be taken with you if you get the chance:

  • Bounty Protocol: Dealing damage to a marked enemy grants your ammo.
  • Charge Extender: Increases magazine size by 50 percent.
  • Criticality: When an enemy dies from a critical hit, they explode.
  • Defensive Goo: Standing in slime takes less damage.
  • SMB Tracking Rounds: Shots from the MP track enemies.
  • Pulse Overcharge: If you use your pulse, enemies will be knocked back and take damage.

Know your opponents: All alien types at a glance

In addition to the usual zombie aliens that flock to you, there are also a few special alien types that are equipped with very special abilities. When you meet which alien type is due to chance. In most cases, you will be informed automatically about the arrival of such a monster. Some alien types also make very special sounds and can be discovered in this way.

In the following we give you an overview of all special alien types in The Anacrusis:

  • Brute: Muscle-bound heavyweight. Extremely durable and capable of penetrating shield grenades. Keep your distance and use Stasis and Slime grenades to slow the behemoth.
  • Gooper: Specializes in ranged combat. Shoots green slime. If you are hit, you are unable to act and must be shot free by a group member. Shield grenades protect against shelling.
  • Grabber: Blue aliens that attack with long tentacles and can tie up a party member. Grabbers are extremely sensitive and can easily be rendered harmless.
  • Spawner: Yellow aliens that can shoot small turrets. Very dangerous in combination with a large horde, so spawners should be a top priority.
  • Flasher: Black aliens that can blind you and your entire party. Take shelter in a smaller room and take care of the horde first.
  • Alien Eggs: Look like sea urchins and hop towards you. Deflect the bullets into a corridor or hole up in a room to clear the bullets with a straight line of fire.

The AFK mode: perfect for pee breaks

An average round in The Anacrusis can last anywhere from 15 to 25 minutes. Since it is difficult to pause an online game and you are constantly being attacked by alien hordes in the game, it is difficult to put the controller down in between.

The Anacrusis has come up with a great solution for this, allowing you to receive the pizza delivery boy or run to the bathroom quickly. If you go to the options in the game, you have the option to activate the AFK mode. As a result, the AI ​​takes over your character and not only fires automatically at approaching enemies but also runs after the group.

Improve Aiming: Adjust controller settings

For newcomers, the route guidance in The Anacrusis can be extremely unfamiliar. The so-called “ visual acceleration ” is extremely extreme in the game. This speeds up your camera work, so to speak, and can quickly make you turn around your own axis or have the feeling that you are on ice skates.

To counteract this, it’s a good idea to go to the options and make a few adjustments in the controller settings. Decreasing the view acceleration to 25 percent or lower is best. You can also switch off the view acceleration completely and turn up the view sensitivity. Experiment a little to find the perfect setting for you.



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